Empires of Steel is a turn-based wargame. Form alliances, capture and trade resources, research new technologies, and form huge invasion fleets to conquer your opponents. Single or multiplayer, voicechat, customizable maps, scenarios, and rules.

Features:
- Single player (vs AI) and Multiplayer (Internet, LAN, PBEM)
- Trade Resources, Voicechat, Teams, share maps with other players
- "We-go" turn system - all players setup their turns at the same time
- Map and Scenario Editor
- Rules Editor: create your own units, technologies, technology tree, city improvements.
      Empires of Steel is more than a game; it's a platform for wargames.
- Upload/Download System: let's players share their maps, scenarios, and rules with other players.

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Contact the Developer

Developer Website

Version 1.01.11249 Available

July 23rd, 2010

- Added a 'quick start' option to the game.
- Added 'free research' and 'free production' to the game. The quick-start game includes a random amounts of free research and production.
- Updated the Tutorial to use the latest ruleset.
- Changed the Demo map. It's smaller and has more resources.
- PBEM games: Added information so that players can see that events have been uploaded
- PBEM games: Added the ability to change how often the game checks for updates (in the PBEM Settings window)
- Fixed a crash that was occurring with the WW3 scenario
- The 'research' bar (in the upper right) disappears if all technologies have been discovered
- Increased the blast radius of nuclear bombers because they would sometimes explode and not damage units near the target

Version 1.01.10983 Available

July 16th, 2010

- Added a 'turn summary' button that highlights events (sightings, combat) on the map
- Added an email notification system to the PBEM games. Players can be notified by email when the turn is processed. (This option is under "PBEM Settings" on the reports tab.)
- Created a hotkey ('W') for the Turn Summary (can be changed in the preferences window)<
- Fixed bug: unit-groups with units being upgraded still appear in the idle-units list
- Players can now select a unit-group and press 'upgrade' to trigger all their upgradable units to upgrade
- Fixed a bug in the foreign relations display - if relations were low, then declaring war would appear to improve relations
- Fixed two crashes and another problem associated with multiplayer games
- Fixed a bug in the PBEM system

New Video: Creating New Unit Images for the Game

July 12th, 2010

In this video, Empires of Steel creator talks about the process of adding new units to the game. Players can follow these steps and add their own units to the game as well.

Version 1.01.10726 Available

July 9th, 2010

- Added the ability to build roads over water
- Added swamp terrain to the game
- Added impasssible terrain to the game
- Added 'show terrain under cursor' (on by default, can be changed in the preferences window)
- Fixed a crash that occurs in some scenarios
- Fixed a crash in the game if the ruleset is setup incorrectly
- Fixed a bug that would cause the game to stop during turn-processing and messup unit containment events
- Fixed a bug in the AI pathfinding
- Fixed a bug in the map-editor - when loading a new map, the labels from the old map stayed around

Version 1.01.10330 Available

June 29th, 2010

- Fixed some bugs with the game-replay of old games
- Made minor adjustments to the PBEM system
- Fixed a crash in the PBEM system due to memory corruption
- Fixed a crash in the PBEM system that occurs if players try to trade with the AI
- Fixed a crash that happens in the combat simulator
- Rules Editor/Batch Processor: Added Hit Points and To-Hit values to the values that can be changed
- Fixed bug: nuclear bomber was exploding early when targeting enemy units
- Added some new checks to the Ruleset validator
- Made changes to the PBEM system so it is more robust - including being able to tell users to update their application, recover if the game crashes, and not get messed up if a players internet connection drops or the webserver is offline.
- Note: Players in a PBEM game should all update their version before continuing their game
- Changed the way the random map generator creates mountains - they're more grouped together than they were in older versions
- The scenario editor now lets users change the flags of units but keep the same owner (this would allow one player to control units under several different flags - e.g. British and American flags)
- Added a distance tool to check the distance between places on the map
- Fixed bug: couldn't delete units from the unitset 'free units / landlocked city' list
- Fixed bug: the cost of upgrading units was displayed incorrectly if the unit was inside a unit-group
- Fixed bug: the game would tell players that new research orders were needed even after all technologies had been researched
- Fixed bug: when loading games that have ended, players couldn't switch to 'gods eye view'
- Fixed bug: game crashes if the militia unit is not setup correctly in the rules editor
- Fixed bug: attack satellites would sometimes automatically launch into space if enemies were nearby
- Fixed bug in the airfield radar - radar detection was not setup correctly
- Fixed bug in the combat simulator - it gives bizarre results if a unit has more than 100 HP
- In combat, it's no longer possible for both units to simultaneously kill each other

New Video

June 20th, 2010

This video talks about some of the features of the map-editor. All tools shown in the video are available to players.

Version 1.01.9893 Available

June 15th, 2010

- Fixed bug: the game wasn't remembering player's username/password and 'remember me' wasn't working
- Fixed bug: new national borders appear briefly before the turn-replay happens (potentially giving away the results of combat, plus it was distracting)
- Fixed bug: ground units were sometimes leaving cities to attack enemy units
- Fixed crash: the game will crash if an AI-vs-AI game is setup with "random city locations"
- Units/Cities selected in the left panel turn red
- Added 'check for PBEM Updates' button to the reports window - this lets players in a PBEM game check for updates more frequently
- Fixed a crash in the AI
- Fixed a bug with city view range; some units weren't being spotted by cities
- Fixed a bug with research spending - switching to the technology tree window can inadvertently reduce the research spending
- Fixed a bug with containment events - sometimes units wouldn't show up during turn-replay, or sometimes units would appear to be in a city when it isn't
- Changed some things with the game-event system; gave-save files should be 1/3rd smaller (which means smaller files, faster saves)
- Changed the way enemy sightings are displayed - instead of the unit-name ("35th Infantry"), it shows the unit-type ("Infantry (Class 2)")
- Fixed a bug in the map editor / player discovered map code that would black-out sections of the map
- The game remembers the most recent playback speed, even when the application is restarted. (This is especially important when playing PBEM games.)
- Fixed a bug that sometimes caused ranged units to spin when attacking enemy units
- Fixed a glitch in the chosing of unitsubsets for players

Version 1.01.9586 Available

June 4th, 2010

- Added information on the image editor to the game-manual
- Reworked the main menu "Updates and Downloads" item, and window
- Changed the "Loading Images" popup
- Added airfield improvements. Current improvements: repair facility (to repair aircraft) and a radar
- Fixed a bug in the display of units in the image-editor
- Fixed a bug in the download-window that was messing up the display of map information
- Fixed a bug in the biplane movement: if given orders to move to it's maximum range, it wouldn't land within the same turn.
- Ground/Sea Units that are 51% damaged move at 2/3rds their normal rate
- Ground/Sea Units that are 85% damaged move at half their normal rate (only affects units with 7 or more HP, like battleships and carriers)
- Fixed a bug in the rules editor / AttackVs / Animation window
- Fixed a bug with ruleset crashing if the combat-types aren't setup correctly
- Fixed bug: the city-build time text doesn't update after the turn is processed
- Adjusted the AI's build decisions to produce fewer battleships
- Made some changes to the AI so it is more aggressive in declaring war

Empires of Steel Review

May 24th, 2010

Empires of Steel was reviewed in the July 2010 edition of Armchair General magazine, giving it 4 out of 5 stars.

Version 1.01.9122 Available

May 24th, 2010

- Added an image-editor, which lets players add their own unit-images/animations to the game
  - Right now, these unit-images only work locally. They don't get uploaded if players upload their ruleset.
- Reduced the game's memory use
- Bumped up the infantry defense value slightly to make them more useful against tanks
- Added unit descriptions to the unit-description window. (It appears in the right-panel of the city build window.)
- Satellites no longer have a launch range; they can be placed anywhere on the map
- Added user-manual entries for combat and attrition
- Fixed a crash in the scenario editor
- Added auto-naming to airfields
- Fixed bug: the map-overlay wasn't working the map-editor
- Fixed bug: the 'disband' button wasn't appearing when players selected their own airfield
- Fixed bug: the city-list window was cutting off units too early
- Map Editor: Added a tool to change the color of border lines
- Map Editor: Added map-coloring. It makes maps look more interesting and varied
- Map Editor: Added a map-clipping feature to enlarge or reduce the map
- Map Editor: Added a reinforcements system to scenarios

Version 1.01.8164 Available

May 7th, 2010

- Changed the behavior of the unit-orders window behavior - it doesn't show if you click a city/unit in the left-panel
- Added Unit HP to the unit-orders window
- Added 'All Players Are Permanently At War' option to the New Game / Rules Modifiers
- Units get automatically named when they are created.
- Added some checkbox options to suppress the 'resource shortage' warning window.
- Changed the way city-autopopups work. The window doesn't close between cities.
- Fixed bug: if a carrier is inside a ship-fleet, and aircraft are given order to land in the group, aircraft weren't landing on the carrier
- Fixed bug: Sometimes the red-movement circle doesn't appear
- Fixed bug: If a transport has orders to land in a city, ground-units inside the transport can't be given orders to leave the city beforehand
- Fixed bug: units with long names don't entirely fit on the news window
- Speeded-up the unitbar scrolling
- Fixed bug: Carriers couldn't repair aircraft
- Adjusted the rules: submarines are slightly stronger against battleships
- Reduced game file sizes by about 20%-40%

Version 1.01.7942 Available

April 30th, 2010

- Added a unit-orders window that automatically appears when a unit, group, or city is selected
- Fixed bug: units that are sentried won’t entrench
- Fixed bug: units that are inside unit-groups don’t entrench
- Artillery who have ‘no field orders’ will now auto-attack enemy units that are within artillery range (but won’t move towards them)
- Fixed a crash in the map editor
- Border lines stay around a little longer
- Players can now start with random city locations (in the rules modifiers window)
- If you already have a technology hint, it won’t appear on the trade-agreement creation list (user request)
- Added a “Batch Processing” option to the Ruleset Editor. This let’s users change details on multiple units at the same time.
- Fixed bug: bad border calculations were causing erroneos “border violation” messages
- Fixed bug: animated history window was sometimes blanking-out
- Fixed bug: text would sometimes overwrite itself on the resources window
- Added ’show map coordinates of the cursor’ to the preferences window

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